The Rift Walkers, joining forces with the Gold Fang Crime Syndicate, gathered in the Husk district of Priem for an attack on "Lady Opal"'s tenement building. Irini, using detect magic, noticed a powerful magic circle surrounding the door of the run-down building. Though Roxx had said that the door was difficult to open, a mighty kick from Uli immediately bashed the door in, revealing an opulent foyer inside.
The moment the building was breached, the contractees gathered by Opal from the slums of Priem flooded out of their magically enhanced new homes. With looks of terror on their faces, these men, women, and children rushed the crime syndicate thugs guarding the party's entry, attacking to kill. A brutal melee began, and the party used the opportunity to enter. Jade quickly found his communication with Belial was badly jammed.
The foyer door closed behind them, the other side of the portal a much more sturdy looking metal door that bore no resemblance to the shoddy wooden one they'd just bashed in. They traveled up a lavish set of carpeted stairs and came upon an art gallery with 3 statues on a pedestal. There were also 4 imposing sculptures holding crystal goblets flanking both points of entry to the room. The other door was locked, and after some testing with arrows, it seemed that the sculptures guarding the doors had some sort of caustic substance inside their mouths.
The statues in the center were titled "A Crime Unseen" and depicted a thug facing a nobleman with a guard looking on. In a box at their feet were a prop sword, a bag of fake coins, and a lantern. Worried the chamber would fill with acid, Irini cast Water Walk before Vani tried the door. Upon turning the knob, both doors locked, and acid indeed began spilling from the statues' mouths. Thankfully, Irini's spell kept the party from coming to harm as they debated a solution and tried multiple permutations of items. Ireni put the group on the right track, suggesting the scene was supposed to depict a bribery. With that in mind, they placed the lantern in the thief's hand and the sword and money in the guard's. The acid drained from the room.
The Rift Walkers advanced into a long, curtained hallway. As they did, golden hands slid from the curtains, offering powerful and luxurious items to the party that rattled the group's resolve; barring Jade, who, knowing how Devil pacts operated, fired an eldritch blast into the curtain and the magical rod being offered to him. He caught a glimpse of the great vaults of Mammon, a massive landscape consisting of impossible amounts of wealth. Jade, flat out threatening the rest of the party to leave the items behind, ushered the group down the hall.
The group found Lady Opal in a palatial chamber in the next room, flanked by her two gold-masked bodyguards. The devil explained she was a servant of the Archdevil Mammon, who sought to use the rift to loosen Priem's permanence in the prime material plane. If enough people in Priem were under the sway of Mammon, the planar tides could simply carry the city to the Nine Hells, specifically, to Mammon's layer. The planes, she explained, were determined by belief; if enough inhabitants were aligned in thought or purpose, whatever that may be, it could be enough to change a place's location in the multiverse. Normally, this is incredibly difficult on on the Prime Material plane, but the rift was working wonders, according to Opal.
Rejecting the devil's offer to join her in exchange for payment, the party attacked, but were harried by a few magical pieces of furniture in the chamber. A copy of Yuna emerged from a mirror to attempt to hurl her into the chamber's bed, while later in the fight the chandelier came to life and fired a spray of razor-sharp gems at her.
Uli was roughed up by the attacks of the devils, and Yuna was almost felled by an infernal wound caused by a bearded devil bodyguard that caused her back to bleed silver. With Jade, Irini, and Vani providing ranged damage and healing support, Yuna was able to stun and knock down Opal, setting up a brutal spinning kill from Uli that decapitated Opal and one of her bodyguards in a spinning stroke.
Belial commanded Jade to throw Opal's body into the room's strange furnace after offering it a drop of his blood. The archdevil gloatingly explained that doing so would send Opal to his layer of the Nine Hells, rather than Mammon's, who seemed to have gotten the better of Belial in a card game of some sort. As a reward, Belial processed Opal's physical form into gold coins for the party, and invigorated Jade with a point of permanent health. This infusion of infernal energy had the side effect of giving one of Jade's eyes the aspect of Belial himself.
With its owner dead, the palace began to dissolve, prompting a swift exit from the party. The emerged to find a handful of people dead on both sides of the street brawl, with most of Opal's supplicants now badly beaten or tied up, their fine clothing reduced back to rags. The district was no longer magically altered, and each home had returned to its run-down state. Roxx and Patches were pleased, and were eager to return to the Fang and collect a promotion within their ranks. Yuna asked Patches to forge Opal's signature to gain her access to the Rift from the messenger's guild. The theif was happy to reward a good turn and told the party to contact them through the beggar outside the Fang when they were ready.
The party helped the wounded unfortunates to the Healer's Guild, lectured the conscious ones about making pacts with devils, and paid for their hospital stay. Yuna gave Vani her Gloves of Swimming and Climbing, citing that she saw how much Vani wished for a pair in Mammon's hallway.
Vani went to check on Olwin's Clockworks in Craftsman's Row to return the documents she'd stolen. She found the home burnt down; asking around, she discovered that Olwin was inside his shop when it burnt; he was dead.
Later, walking her dog Maximus, Uli spotted a child following her through Craftsman's Row. She gave chase, but lost him in an alley.
Disturbed, the Rift Walkers returned to the Adventurer's guild and spoke to Kaneza about the development. She told the party that a package had arrived for them, wrapped and delivered by the messenger's guild. It was simply addressed to "The Rift Walkers". Leaving the package behind the desk, they followed Kaneza into her room, checked for scrying magic, and explained what had transpired. The halfling worried that Anna Slyveste was attempting to destroy evidence and obscure her connection to the plague and Assassin's Guild.
Kaneza said she could call a Guild Meeting, but enough Guildmasters would have to accept for the meeting to even happen. She suggested the party ensure they were in the good graces of a few before she did so. Kaneza underscored that it was unlikely every guild would want to speak to them; especially Quink, who valued the territory and clout the rift had bought him in Priem. She suggested the Apothecary's and Hunter's guilds, but warned against approaching the Artist's guild leadership directly. The party wondered if they could win over Kess, the leader of the Hunters, if they spoke to her about the incident in the potion shop and the monster in the swamps.
With sinister actors are already unlocking the secrets of the Rifts, how much time does the party have to do something about them all?